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Command Killer

The Command Killer is the Act 3 Glitch Fracture, unlocked by completing Operation Wall Breaker. It was introduced in Season 4 (June 4, 2026) and is the final chapter of the JSOC vs. Guild storyline. The final boss is the Zursa, a large bear enemy.

Command Killer Glitch Fracture activity card on the Tac Map at High Town
  1. Complete all 9 steps of Operation Wall Breaker
  2. Complete a Possessed Convoy activity to trigger the Zursa spawn
  3. Defeat the Zursa Guild Strike boss to reveal the Command Killer Fracture on the Tac Map

The Command Killer consists of 3 sectors, each containing 2 waves. After clearing both waves in a sector, a “Glitch Sector Complete” message appears and you move to the next sector. The environments change between sectors: underground, snowy outdoor, and forest/bunker.

Entering the Command Killer Glitch Fracture through the gate

The first wave takes place in a dark underground arena. Defend the central tube from waves of enemies. Fear-class zombies, spider enemies, and Guild soldiers attack from all directions. A “Threat Incoming” warning signals each enemy wave, followed by “Threat Cleared” when the wave is done.

Wave 1 tube defense combat in the underground arena

An Amalgam elite enemy spawns with a visible health bar. The objective changes to “Eliminate HVT Presence.” Focus fire on the Amalgam while managing the surrounding enemies. Once the Amalgam is eliminated, the first sector is complete.

Wave 2 Amalgam elite enemy with health bar in the underground arena

The second sector is a snowy outdoor environment. Defend tubes while enemies attack under a red sky. Drones and ground enemies both appear in this wave.

Wave 3 Threat Incoming in the snowy outdoor area

A modified O.S.C.A.R. robot appears as the HVT for the second sector. It has a visible health bar and is tougher than the Amalgam from Wave 2. Focus burst damage to take it down quickly before the timer runs out.

Wave 4 O.S.C.A.R. variant with health bar in the snowy area

Wave 5: Multi-Zone Capture (Forest and Bunker)

Section titled “Wave 5: Multi-Zone Capture (Forest and Bunker)”

The third sector spans a forest with cabins, a river, and an underground bunker. This wave requires capturing multiple zones in sequence. After securing one zone, a “Select Zone” prompt appears to move to the next.

The final zone is inside a bunker with a capture console that must be interacted with. Once all zones are secured, the wave is complete.

Wave 5 Secure Zone objective at the river in the forest sector

The final wave is the Zursa boss fight. The Zursa spawns immediately as the Glitch Boss. At 50% health, beehives appear around the area and the Zursa becomes immune. Destroy all beehives to remove the immunity and continue damaging the boss. At 25% health, a second wave of beehives spawns with the same immunity mechanic.

The Zursa is a large, aggressive bear enemy that charges at players. It is the same enemy type encountered during the Possessed Convoy Guild Strike, but with increased health inside the Fracture.

Zursa bear boss encounter during Wave 6 of the Command Killer

After defeating the Zursa, an extraction timer starts. Reach the extraction point (a dock) before the timer runs out to complete the mission.

  • Grappling Hook ability for mobility during wave phases
  • War Machine or similar high-damage equipment for burst damage on the Zursa
  • Crash Cart is useful in squads for quick revives

Completing the Command Killer awards 1 Nightmare Skill point.

Command Killer completion reward showing Nightmare Skill unlock

Data sourced from community research and in-game documentation. Information may change with game updates.