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Enemy Types

Endgame features enemies from two distinct factions: the Guild and Cradle-infected undead. Guild enemies are human soldiers and robotic units. Cradle enemies are undead, vermin, or supernatural entities created by exposure to the Cradle. Both types scale in difficulty with the zone they appear in.

Enemy NameTypeFactionDescription
Guild SoldiersCommonThe GuildHuman mercenaries in various roles. Variants include Enforcers, Raiders, Guardians, Sentinels, Commandos, Deadeyes, Demolishers, and Titans. Titans are the heaviest variant, armed with the Death Machine.
D.A.W.G.Robotic unitThe GuildGuild-produced autonomous combat dog. Functions as a fast, aggressive melee threat.
G-R UnitRobotic unitThe GuildBipedal humanoid robots produced by The Guild. Two variants exist: G-R5 (standard infantry) and G-R6 (stronger, deadlier model). Both are armed and deployed as combat units.
RhinoVehicleThe GuildArmored vehicle used by Guild forces.
VTOLVehicleThe GuildGuild aerial unit. Can be shot down via the VTOL Hunt activity. An advanced variant appears as the Wraith Wing World Event.
FearCommon undeadCradleStandard zombie type. Base-level Cradle-infected enemy. The most common threat in all zones.
ScourgeVerminCradleFast, small Cradle creature. Swarms players in close quarters. Equivalent to the Vermin type from previous Treyarch Zombies maps.
InfesterParasiteCradleAirborne Cradle creature. Attaches to players and applies damage or debuffs. Equivalent to Parasite-type enemies.
ShifterMimicCradleA shapeshifting enemy that mimics objects or players. Can ambush players without warning.
MaulerHeavy undeadCradleA heavy-hitting melee undead type. Equivalent to the Mangler class from Treyarch Zombies.
SpecterSpecialCradleA support-type undead that empowers nearby enemies. Equivalent to the Disciple class.
HauntEliteCradleA fast, aggressive undead hunter. Equivalent to the Doppelghast class.
AmalgamEliteCradleA multi-zombie fusion entity. One of the most dangerous regular enemies in the game. See Elite Enemies for full details.

Guild Soldiers appear across all zones but become more dangerous in higher zones. The following variants have been identified:

VariantRoleDescription
EnforcerStandard infantryThe most common human enemy in the game.
RaiderAssaultHeavy fire support infantry.
GuardianSupportSupport role soldier.
SentinelHeavyHeavy infantry. Some are shown as Cradle-corrupted versions.
CommandoClose-quartersClose-range specialist.
DeadeyeSniperLong-range marksman.
DemolisherExplosiveCarries explosive ordnance.
TitanHeavy weaponsHeaviest variant. Primarily found in Command Centers in Zone IV. Has a chance to drop an Exotic Cache on death.

G-R Units are humanoid robots developed by The Guild. They resemble and serve a similar role to the GI Units from Coalescence Corporation in Black Ops III.

  • G-R5: The standard model, deployed as armed infantry.
  • G-R6: A stronger, deadlier combat variant.

Two named enemies serve as key targets and world event bosses:

  • Gideon Falkner: Guild doctor and the ultimate objective of any run. Located on an island facility in Zone IV. Defeating him guarantees an Exotic weapon. See Key Locations.
  • Z-Rex: The Toxic Tyrant, targeted by the World Event of the same name.

For named Guild Strike bosses (O.S.C.A.R., Sualk Rebu, Shadow Overlord), see Guild Strikes.


Data sourced from community research and in-game documentation. Information may change with game updates.