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Major Abilities

Major abilities are powerful, rechargeable skills selected as part of an operator’s loadout before a match. Each operator has one major ability active per run. All major abilities have a cooldown between charges. Major abilities tend to define playstyle more directly than minor abilities, covering roles such as support, offense, crowd control, and reconnaissance.

For a guide on getting started with loadout selection, see the Beginner Guide.

Crash Cart

Crash Cart

Default

Instantly revive downed squadmates within range and provide temporary invulnerability for a short time. Can be used to self-revive when downed.

Active Camo

Active Camo

Default

Become nearly invisible for a short duration. Gunfire temporarily reveals the operator.

Ballistic Shell

Ballistic Shell

Campaign: Complete Containment or Endgame: Eliminate 30 elites

Deploy an energy shield that blocks incoming enemy fire.

Hand Cannon

Hand Cannon

Endgame: Kill 100 Zone III/IV enemies with War Machine

A powerful, high-damage handgun. Accurate at range.

Vision Pulse

Vision Pulse

Campaign: Complete Inside or Endgame: Kill 30 Zone III/IV enemies with Pinpoint Grenade

Send out a pulse that visually tags enemies through walls for your squad. Tagged enemies take increased damage.

War Machine

War Machine

Default

A powerful single-shot grenade launcher with a large explosion radius.

Shadow Break

Shadow Break

Campaign: Complete Breakpoint or Endgame: Earn 30,000 Power

Create an energy-warping field that teleports and damages enemies.

Drone Pod

Drone Pod

Default

A deployable device that launches aerial drones. Drones seek out enemies and explode on contact.

Sentinel Protocol

Sentinel Protocol

Endgame: Complete a Guild Strike

Call in an armed Guild robot to fight enemies and assist the squad. The unit can revive downed teammates and performs a small area-of-effect attack when surrounded by enemies.

Thermal Spike

Thermal Spike

Complete 6 Week 6 challenges

Emit a powerful blast of flames that incinerates enemies. Flames persist in the area for a short duration after activation.


Data sourced from community research and in-game documentation. Information may change with game updates.