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Exotics and Affinities

Everything you need to know about exotic weapons, exotic traits, affinities, and how the exotic fabricator works in BO7 Endgame.

Exotic Fabricator
The machine that spawns after a Guild Strike boss is defeated. You or your squad must deal enough damage to the boss to use it. The Guild Strike leading to O.S.C.A.R. always spawns at Winery when the in-game timer reaches 45:15. A second Guild Strike (Sualk Rebu or Shadow Overlord) also spawns at 45:15 in a fixed set of locations. Zoom in on the tac map to find it.
Nightmare Zone
Also known as Zone 5. The circular zone that appears when a boss fight starts and remains for the rest of the game. Enemies are strongest here. Assignments, activities, and blue cubes reward the highest power. The Mega Abomination respawns in this zone after the boss is defeated.
Exotic Trait
Umbrella term for the exotic effects and utility bonuses that exotic weapons can have.
Exotic Effect
The trait rolled second using the fabricator. Occupies the first slot. All effects end with “rounds” (e.g. mortar rounds).
Utility Bonus
The trait rolled first using the fabricator. Occupies the second slot. Naming varies (e.g. explosive bullets).
Reroll
Using the fabricator to replace an existing trait.
Upgraded Exotic
A loadout or field acquired weapon upgraded to exotic rarity using the fabricator. Applies a 3.5x damage multiplier.
Named Exotic
A field acquired exotic weapon that comes with a name, an exotic camo, two traits, and a 3.5x damage multiplier (e.g. Hypersurge).
Exotic Cache
A case containing one random named exotic. Guaranteed from Dr. Falkner and Mega Abomination kills. Has a chance to drop from Zone 4+ activities (HVT Elim, Prime Target, Surprise Shipment, Strongbox Crack, Gear Drop), Zone 3+ Toxin Field, Zone 4+ elite enemies, and Command Center titans. Can also be found inside Zone 4+ Command Center caches.

There are 8 exotic effects in Endgame. Each one ends with “rounds” and occupies the first trait slot on an exotic weapon.

Frost RoundsFrost Rounds
Graviton RoundsGraviton Rounds
Incendiary RoundsIncendiary Rounds
Mortar RoundsMortar Rounds
Neuro-Disruption RoundsNeuro-Disruption Rounds
Photon RoundsPhoton Rounds
Shock RoundsShock Rounds
Shrapnel RoundsShrapnel Rounds

Each named exotic has an affinity for a specific exotic effect. There are 18 named exotics in total.

ExoticWeaponAffinity
FlashburstM8A1Frost Rounds
ZeotropeEcho 12Frost Rounds
ContinuumHawker HXGraviton Rounds
TorrentM15 Mod 0Graviton Rounds
CollateralEGRT-17Incendiary Rounds
OverchargeM10 BreacherIncendiary Rounds
CriticalityA.R.C. M1Mortar Rounds
RedlineXM325Mortar Rounds
GhostmindVS ReconNeuro-Disruption Rounds
NeurowallWarden 308Neuro-Disruption Rounds
MalspikeVelox 5.7Photon Rounds
SwarmforgeMPC-25Photon Rounds
BackdriveDravec 45Shock Rounds
HypersurgeSokol 545Shock Rounds
Reboot1911Shock Rounds
BarrageRazor 9mmShrapnel Rounds
KillswitchAK-27Shrapnel Rounds
PulsebreachSwordfish A1Shrapnel Rounds

How each Named Exotic looks in-game with its Exotic Effect and Utility Bonus.

Flashburst in-game
FlashburstM8A1 (Burst DMR)
Screenshot needed
ZeotropeEcho 12 (Shotgun)
Screenshot needed
ContinuumHawker HX (Sniper Rifle)
Torrent in-game
TorrentM15 Mod 0 (Assault Rifle)
Collateral in-game
CollateralEGRT-17 (Assault Rifle)
Overcharge in-game
OverchargeM10 Breacher (Shotgun)
Criticality in-game
CriticalityA.R.C. M1 (Vehicle Launcher)
Redline in-game
RedlineXM325 (LMG)
Ghostmind in-game
GhostmindVS Recon (Sniper Rifle)
Neurowall in-game
NeurowallWarden 308 (Semi-Auto Rifle)
Malspike in-game
MalspikeVelox 5.7 (Pistol)
Swarmforge in-game
SwarmforgeMPC-25 (SMG)
Backdrive in-game
BackdriveDravec 45 (SMG)
Hypersurge in-game
HypersurgeSokol 545 (LMG)
Reboot in-game
Reboot1911 (Pistol)
Screenshot needed
BarrageRazor 9mm (SMG)
Killswitch in-game
KillswitchAK-27 (Assault Rifle)
Pulsebreach in-game
PulsebreachSwordfish A1 (Burst DMR)

Each exotic effect has 3 exclusive utility bonuses that can only appear on affinity exotics. These bonuses are indicated by an upward arrow icon.

Frost RoundsFrost Rounds
  • Flash Freeze - Frost Rounds can trigger on multiple enemies at once
  • Ice Cloud - Killed frozen enemies may leave a cloud that slows enemies
  • Big Game - Frost Rounds can slow Elite enemies
Graviton RoundsGraviton Rounds
  • Black Hole - Graviton Rounds form a black hole that pulls in enemies before teleporting away nearby survivors
  • Warp - Graviton Rounds warp an enemy that deals damage to nearby enemies
  • Big Game - Graviton Rounds can activate on Elite enemies
Incendiary RoundsIncendiary Rounds
  • Firebomb - When a burned enemy is killed, it explodes
  • Petrol - Incendiary Rounds leave pools of fire on the ground
  • Big Game - Incendiary Rounds can burn Elite enemies
Mortar RoundsMortar Rounds
  • Fire Wheel - Create two fire wheels that spin around enemies
  • Starburst - Mortar Rounds explode, sending flares through enemies
  • Big Game - Mortar Rounds can activate on Elite enemies
Neuro-Disruption RoundsNeuro-Disruption Rounds
  • Mass Disruption - Turned enemies have a chance to turn other enemies
  • Neural Attraction - Turned enemy distracts other enemies for a short time
  • Big Game - Neuro-Disruption Rounds can activate on Elite enemies
Photon RoundsPhoton Rounds
  • Blessing - Photon Round healing glyph can give temporary bonus health
  • Dual Action - Consuming a healing glyph will temporarily increase health regen
  • Big Game - Light Mend can activate on Elite enemies
Shock RoundsShock Rounds
  • Chain Lightning - The stunned enemy can spread the stun to others
  • Lightning Strike - A bolt of lightning strikes from above and stuns enemies
  • Big Game - Shock Rounds can stun Elite enemies
Shrapnel RoundsShrapnel Rounds
  • Blast Chain - On explosion, 3 additional explosions occur rapidly
  • Blast Shield - Affecting multiple enemies with Shrapnel Rounds reduces damage to player
  • Big Game - Shrapnel Rounds can activate on Elite enemies

An affinity exotic is a named exotic that drops with its specific affinity exotic effect already in the first slot. For example, a Hypersurge found with Shock Rounds in the first slot.

Important details:

  • Custom/loadout exotics upgraded at the Fabricator never have access to affinity bonuses, regardless of what exotic effect they roll
  • Only named exotics from Exotic Weapon Cases can be affinity exotics
  • Affinity exotics can come with an affinity-exclusive utility bonus (indicated by an upward arrow icon)
  • You can reroll an affinity exotic for one of its affinity bonuses, as long as you haven’t confirmed a different reroll beforehand
  • This reroll is only available if you have not previously accepted a different reroll on that weapon

Content based on community research by r/bo7endgame contributors. Special thanks to SuicydeStealth, Guilty_Highway6332, pizayumyum, DaddyWick88, and all contributors to the Exotic Weapon Ability Mapping post.