Skill Track Rerolling
Skill tracks are selected at CR 1, CR 6, and CR 16. At each point the game presents two tracks and the player chooses one. Understanding how this system behaves is essential for obtaining specific tracks.
See the Skill Tracks Overview for descriptions of all 9 regular tracks.
How Track Selection Works
Section titled “How Track Selection Works”At CR 1, CR 6, and CR 16, the game generates a pair of tracks from the available pool. The player selects one track and begins leveling it.
After all three selection points, an operator has:
- 3 active skill tracks
- 6 remaining tracks that were not selected
Was There a Permanent Blocking Mechanic?
Section titled “Was There a Permanent Blocking Mechanic?”During Season 1 and Season 2, the community widely believed that the unchosen track at each choice point was permanently blocked on that operator. This was treated as fact by most guides and players at the time.
Since Season 3, multiple players have confirmed that previously rejected tracks can appear again. The mechanic either changed with a patch or was never as absolute as believed.
Why Does It Feel Like Tracks Are Blocked?
Section titled “Why Does It Feel Like Tracks Are Blocked?”Even though permanent blocking is not in effect, many players report seeing the same 3-4 tracks repeatedly for dozens of attempts. The selection RNG does not appear to be purely uniform. Community observations suggest the system uses some form of weighted randomness or a pool-per-reset mechanism, where the available options only shift after completing and resetting a track.
This creates the strong impression of blocking even when all tracks are technically obtainable.
Resetting a Track
Section titled “Resetting a Track”At CR 60, a track can be reset. Resetting reduces the operator’s CR by 16 and removes the track from the active slots.
After resetting, the next time the game offers a choice at the appropriate CR milestone, it draws from the available tracks. A full operator CR reset to 0 appears to fully reset the available pool.
Visual guide by u/hds85 on r/bo7endgame:
The Force-Quit Reroll Method
Section titled “The Force-Quit Reroll Method”If a skill selection is presented and neither option is desirable, it is possible to quit the game before confirming a selection. On relaunch, the game generates a new random pair from the same pool. This allows repeated attempts without committing to an unwanted track.
Breaking Out of a Stuck Pool
Section titled “Breaking Out of a Stuck Pool”A common frustration is receiving the same 3-4 tracks repeatedly when rerolling. The exact cause is unclear, but the selection system appears to favor a limited subset of tracks until the pool is disrupted.
Frequently Asked Questions
Section titled “Frequently Asked Questions”Does resetting a track reset Combat Rating permanently?
Does wiping an operator reset CR?
Why do the same 3-4 tracks keep appearing?
Is Eagle Eye or Bulldozer harder to get?
Related pages
Section titled “Related pages”Rerolling guide images by u/hds85 on r/bo7endgame. Data sourced from community research and in-game documentation. Information may change with game updates.