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Map Traversal and Movement

Moving efficiently across Avalon is one of the most discussed mechanics in the community. The map is large and zones are far apart, so your movement choice has a real impact on how much you can accomplish per run. This page covers the two core movement abilities, the Blood Burner vehicle, and community-discovered tricks.

Two minor abilities handle the bulk of traversal in Endgame: Kinetic Jump and Grappling Hook. Both are unlocked by default. Choosing between them depends on your playstyle and the zone you are pushing into.

Kinetic Jump launches you to extreme heights. The longer you hold the button before releasing, the higher you go. Landing stuns nearby enemies, which can be useful in close quarters.

Key properties:

  • Hold longer for greater height. A short tap gives minimal lift. A full hold sends you well above rooftops.
  • Most reliable option for vertical movement, including reaching elevated positions and rooftops quickly.
  • The landing stun can briefly stop Fears and lighter enemies near your landing point.
  • Pairs well with wingsuit gliding to cover large horizontal distances from altitude.

When to use it: Kinetic Jump is the preferred choice for players who want consistent, controllable altitude gain. It is especially strong in Zone III and Zone IV where vertical terrain and multi-story structures are common. If you are unsure which ability to pick, Kinetic Jump is considered the more consistent option for general use.

Running the Lightspeed utility bonus on your melee weapon gives you a movement speed boost equivalent to the Daredevil skill track, without occupying a skill track slot.

The practical effect: you can run Eagle Eye, Gunner, or Bulldozer in the skill track slot you would have spent on Daredevil, while still keeping fast movement speed via your melee weapon. Pair it with Grappling Hook for a high-mobility build that does not sacrifice combat effectiveness.

Intentionally bleeding out and respawning is faster than using manual redeploy. More importantly, respawning via bleed-out gives you full wingsuit height and speed, allowing you to cover significant ground in the air every time you drop back in.

Experienced players use this as a deliberate repositioning tool, especially when moving between distant zones.

When to use it: If you are in a low-value area with little left to do, bleeding out and respawning into a higher zone can be more efficient than traveling on foot or by vehicle.

Certain activities spawn a VTOL aircraft, including Guild Checkpoints and Guild Charge Stations. Players can jump on top of the VTOL as it arrives or takes off. Once it reaches altitude, use Kinetic Jump to launch off and deploy your wingsuit. This gives maximum wingsuit height without needing to bleed out.

Using the open-and-close wingsuit technique (rapidly toggling the wingsuit), it is possible to fly across the entire map without touching the ground. This method works with any activity that calls in a VTOL.

Exfil VTOLs can also be used this way. Call in an exfil, jump on top of the VTOL, and jump off at the last moment before it departs. This puts you in freefall at maximum height without consuming the exfil.

Yellow redeploy drones are placed at fixed locations across Avalon. Interacting with one launches your operator into the air, activating the wingsuit. Combined with the open-close wingsuit technique (rapidly toggling the wingsuit to maintain altitude), a single redeploy drone can cover the entire map.

Key locations include a centrally placed drone in Zone 2 on the mountain, which can reach most points on the map in one glide. Other drones are scattered near landmarks like the lighthouse, Colosseum, and zone transition areas.

Redeploy drones are considered a full replacement for the Daredevil skill track by some players. Learning drone locations and the wingsuit toggle technique allows dropping Daredevil in favor of a combat-focused skill track while maintaining fast map traversal.

The Blood Burner is a mystical motorcycle spawned via a Minor Ability unlocked by eliminating 500 Nightmare Zone enemies. Running over enemies charges a special area-of-effect attack.

Unlike Kinetic Jump and Grappling Hook, the Blood Burner is a separate unlockable minor ability. It requires a specific grind, occupies your minor ability slot, and offers less flexibility in vertical terrain. It is best suited for flat zones or players who want a combined traversal and combat tool.

Every operator begins each match by dropping into Avalon via wingsuit. You are dropped into the zone best suited to your current Combat Rating, but you can fly to any part of the map during the descent.

The wingsuit also activates when respawning. Using the Daredevil skill track (or Lightspeed on melee as described above) improves wingsuit handling and hang time, letting you cover more ground during each drop.

Five ground vehicles are available in Endgame. They are useful for transporting squads and completing certain activities, but they are not competitive with Kinetic Jump or Grappling Hook for solo traversal.

VehicleSeatsNotes
Polaris Sportsman XP 10001 driver + 1 passengerLightweight ATV
Polaris RZR PRO R 41 driver + 3 passengersFour-seat buggy
LTV1 driver + 3 passengers + cargoStandard tactical truck
LTV (Machine Gun)1 driver + 3 passengers + 1 gunner + cargoArmed variant
Cargo Truck1 driver + 1 passenger + flatbedSlowest option
Tactical Raft1 driver + 3 passengersWater crossings

The Gunboat was available at launch but was removed on November 20th, 2025 due to performance issues.


Data sourced from community research and in-game documentation. Information may change with game updates.