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Combat Rating

Combat Rating (CR) is the primary operator progression system in Endgame. It measures an operator’s power level and unlocks passive bonuses, skill tracks, and damage multipliers as it increases. Each operator maintains its own Combat Rating independently.

Avalon is divided into five tiered zones. Higher zones have stronger enemies but greater rewards. The recommended CR for each zone reflects the minimum suggested for consistent survival.

ZoneRecommended CR
Zone ICR 0
Zone IICR 10
Zone IIICR 30
Zone IVCR 45
Nightmare / Zone VCR 55

Players are dropped into the zone closest to their current CR at match start, but can travel freely to any zone at any time.

The maximum Combat Rating is CR 66, built from four components:

Base progression (CR 1-60)
48 levels distributed across three Skill Tracks, 9 levels from Core Power upgrades, and 3 Damage upgrade tiers.
Skill Tracks (x3)
Three tracks unlock during progression at CR 1, CR 6, and CR 16. Each track offers 16 upgrade levels split across 6 available skills. Tracks are chosen from a random pair at each unlock point.
Exotic Skill track
Adds up to 3 CR when fully upgraded. Obtained by completing a World Event. Only one Exotic Skill can be equipped at a time. See Exotic Skills.
Nightmare Skill track
Adds up to 3 CR when fully upgraded. Obtained by completing a Glitch Fracture. Only one Nightmare Skill can be equipped at a time. See Nightmare Skills.
CRUnlock
CR 1First Skill Track starts
CR 2-4Skill Track choices
CR 5Core Power Upgrade
CR 6Second Skill Track starts
CR 7-9Skill Track choices
CR 10Damage I (x2 multiplier)
CR 11-14Skill Track choices
CR 15Core Power Upgrade
CR 16Third Skill Track starts
CR 17-19Skill Track choices
CR 20Core Power Upgrade
CR 21-24Skill Track choices
CR 25Core Power Upgrade
CR 26-29Skill Track choices
CR 30Damage II (x4 multiplier)
CR 31-34Skill Track choices
CR 35Core Power Upgrade
CR 36-39Skill Track choices
CR 40Core Power Upgrade
CR 41-44Skill Track choices
CR 45Damage III (x8 multiplier)
CR 46-49Skill Track choices
CR 50Core Power Upgrade
CR 51-54Skill Track choices
CR 55Core Power Upgrade
CR 56-59Skill Track choices
CR 60Core Power Upgrade
CR 61-63Exotic Skill upgrades (+3 CR total)
CR 64-66Nightmare Skill upgrades (+3 CR total)

Power is the resource used to advance Combat Rating. It is earned by:

  • Completing Activities
  • Completing Assignments
  • Completing World Events
  • Eliminating enemies

All objective rewards scale in value based on the zone where they are completed. Higher zones yield more Power per objective.

Mission success screen showing 130 eliminations at Combat Rating 19
  1. Successful exfil - Combat Rating is preserved for your next match. Your current loadout, including any extracted weapons, is also saved.
  2. Death before exfil - Since Season 3, dying costs 15 CR and strips your equipped weapons, exotic skill, and nightmare skill progress. A Restore Token can prevent this loss entirely.
  3. Match timer expiry - Any operator still in the AO when the match timer runs out has health slowly drained to zero. All extraction points disable. CR is lost if the operator goes down this way.
ActionEffect on CREffect on Skills
Skill Track resetReduces CR by approximately 15-16Selected track returns to base, Power is refunded
Operator wipeCR resets to 0All skill tracks, exotic skills, and nightmare skills are cleared

A Skill Track reset is used to change which track upgrades are available. Resetting a Skill Track reduces CR by approximately 15-16. The CR is regained by completing activities. An operator wipe is a full reset and cannot be reversed.


Data sourced from community research and in-game documentation. Information may change with game updates.