Skill Tracks Overview
Skill tracks are passive upgrades that increase the combat effectiveness of an operator. Each operator acquires three skill tracks over the course of a run, chosen at CR 1, CR 6, and CR 16. Two tracks are offered at each choice point and the player picks one.
There are 9 regular skill tracks. In addition to these, Exotic Skills and Nightmare Skills are separate tracks obtained through world events and Glitch Fractures respectively.
See Skill Track Rerolling for details on how to change or re-draw your tracks.
All Skill Tracks
Section titled “All Skill Tracks”Gunner
Section titled “Gunner”Gunner
Master your weapons, reload faster, aim sharper and electrify enemies.
| Skill | Effect |
|---|---|
Reload Speed | Reload faster. |
Fast Replate | Replate armor faster. |
Fast Weapon Swap | Swap weapons faster. |
Ammo Auto-Refill | Magazine ammo slowly fills over time. |
Aiming Expert | Improved ADS accuracy and ADS speed when jumping, sliding, and diving. |
Shocking Reload | Reloading causes an electric shock that damages and stuns nearby base enemies. Has a cooldown between uses. |
Surgeon
Section titled “Surgeon”Surgeon
Stay alive and keep others fighting, heal fast, revive quicker, and fight back from the brink.
| Skill | Effect |
|---|---|
Health Recovery | Health recovery starts sooner after you stop taking damage. |
Last Stand Fighter | Survive longer in Last Stand. Upgrades the Last Stand pistol and provides more ammo. |
Agile Handling | Fire your weapon while sprinting and walk faster while aiming down sights. |
Heal Faster | Increases healing speed. |
Fast Revive | Revive yourself and your squad faster. Revives replenish all health and temporarily boost movement speeds. |
Off the Floor | Revive yourself when you get a kill in Last Stand. Has a cooldown between uses. |
Daredevil
Section titled “Daredevil”Daredevil
Fly, slide and dive into chaos, your movement is a weapon and the ground hits back.
| Skill | Effect |
|---|---|
Dive Bomber | Diving aggressively to the ground with the wingsuit triggers a concussive blast. |
Wingsuit Glider | Improves wingsuit handling and hang time. |
Thick Skin | Take less damage from melee attacks. |
Super Slider | Sliding distance and speed are increased. |
Reload and Run | Reloading temporarily boosts movement speed. |
Slide Explosions | Diving and sliding triggers an explosion. |
Tactician
Section titled “Tactician”Tactician
Master of the battlefield, boost your gear, outsmart your enemy, and control the flow of combat.
| Skill | Effect |
|---|---|
Equipment Hound | Hold more equipment. |
Quick Deploy | Deploy equipment faster and further. Improved sprint and tac sprint speeds while reloading. |
Hit and Run | Taking melee hits can spawn a black hole that damages and displaces enemies. |
Recharger | Recharge abilities and equipment faster. |
Quick Rounds Back | Rapidly killing 2 enemies has a chance to return 2 rounds of ammo. |
Pinata | Killing an enemy has a chance to spawn a live piece of equipment. |
Berserker
Section titled “Berserker”Berserker
Charge into battle, deal devastating damage, and regenerate through sheer aggression.
| Skill | Effect |
|---|---|
Fast Weapon Fire | Increased rate of fire for weapons. |
Kills Regen Armor | Killing enemies regenerates armor. Fully upgraded, killing an elite regenerates more armor. |
Crit Chain Speed Boost | Rapid critical kills temporarily boost movement speed. |
Endurance Sprinter | Reload while tac sprinting. Tac sprint duration and sprint-to-fire time improved. |
Fall Damage Reduction | Reduced fall damage. Fully upgraded grants fall damage immunity. |
Fall Explosions | Trigger an explosion when you land. |
Bulldozer
Section titled “Bulldozer”Bulldozer
Tank hits, shake off damage, and power through enemies with raw force and armor.
| Skill | Effect |
|---|---|
Armor Regen | Automatically regenerate 1 armor plate. |
Point Blank | Deal more damage with weapons at point blank range. |
Adrenaline Rush | Deal bonus damage while at low health. |
Revival Protection | Revived squadmates temporarily take reduced damage. Also works with self-revive. |
Explosive Resistance | Reduced damage taken from explosives. Fully upgraded grants immunity to your own explosives. |
Tackle | Sliding, diving, or tac sprinting knocks down Fears and Soldiers. |
Phantom
Section titled “Phantom”Phantom
Strike unseen and vanish fast, slip past danger, land critical blows from the shadows.
| Skill | Effect |
|---|---|
Elusive Target | Reduces accuracy of enemies shooting at you. |
Fast Melee | Faster melee speed. |
Trap Avoidance | Traps and mines take longer to detect you. Fully upgraded makes you undetectable by traps. |
Silent Movement | Quiets movement and reduces enemy detection distance. Faster loading when interacting with devices. |
Ambush | Hits from behind deal more damage. If the enemy is at full health, critical shots deal double damage. |
Decoy | Taking significant damage deploys an Echo Unit that distracts enemies. |
Eagle Eye
Section titled “Eagle Eye”Eagle Eye
Sharpen focus for deadly precision, amplify critical hits, and make every shot count.
| Skill | Effect |
|---|---|
Increased Crit Damage | Critical hits deal more damage. |
Big Hit | Increases critical damage dealt to full-health enemies. |
Last Shots Plus | Deal more damage when your weapon is low on ammo. |
Rampage | Getting rapid kills briefly increases weapon damage with that weapon. |
Aim Faster | Aim down sights faster. |
Armor Breaker | Stun and damage enemies when breaking enemy armor. |
Warband
Section titled “Warband”Warband
Summon powerful allies and turn the tide of battle by amplifying their impact on the battle ground.
| Skill | Effect |
|---|---|
Plague | Eliminated enemies can explode and convert nearby enemies into allies. |
Bloodrunner | Gain a damage bonus for rapid multi-kills. Ends if momentum stops. |
Smuggler | Chance to instantly replenish used equipment and scorestreaks. |
Healthhounds | Damage and kills from summoned allies restore a portion of health. |
Wirehand | Eliminations have a chance to spawn an attack drone. |
Steelhand | Picked-up armor auto-equips immediately. |
Exotic and Nightmare Skill Tracks
Section titled “Exotic and Nightmare Skill Tracks”In addition to the 9 regular tracks above, two special track types exist:
Exotic Skills are obtained by completing World Events. An operator can equip and upgrade one Exotic Skill, and fully upgrading it increases maximum CR by 3.
Nightmare Skills are obtained by completing Glitch Fractures. One can be equipped per operator, and fully upgrading it also increases maximum CR by 3.
Both types offer more powerful upgrades than regular tracks. See their dedicated pages for the full skill lists.
Reload Speed
Fast Replate
Fast Weapon Swap
Ammo Auto-Refill
Aiming Expert
Shocking Reload
Health Recovery
Last Stand Fighter
Agile Handling
Heal Faster
Fast Revive
Off the Floor
Dive Bomber
Wingsuit Glider
Thick Skin
Super Slider
Reload and Run
Slide Explosions
Equipment Hound
Quick Deploy
Hit and Run
Recharger
Quick Rounds Back
Pinata
Fast Weapon Fire
Kills Regen Armor
Crit Chain Speed Boost
Endurance Sprinter
Fall Damage Reduction
Fall Explosions
Armor Regen
Point Blank
Adrenaline Rush
Revival Protection
Explosive Resistance
Tackle
Elusive Target
Fast Melee
Trap Avoidance
Silent Movement
Ambush
Decoy
Increased Crit Damage
Big Hit
Last Shots Plus
Rampage
Aim Faster
Armor Breaker
Plague
Bloodrunner
Smuggler
Healthhounds
Wirehand
Steelhand