Melee Weapons
Melee weapons in BO7 Endgame occupy a distinct role from ranged weapons. They deal high close-range damage without consuming ammo, and all three standard class bonuses, Slasher, Lightspeed, and Kill and Run, are available on every melee weapon in the class. The Katana adds a fourth trait, Parry, obtainable only from the Exotic Cache. This consistency makes any melee weapon a viable choice for a movement or aggression-focused build.
Weapons
Section titled “Weapons”
Knife
H311-SAW
Ballistic Knife
Flatline MK.II
Katana
Executioner’s DuetUtility Bonus Availability
Section titled “Utility Bonus Availability”All five melee weapons (Knife, H311-SAW, Ballistic Knife, Flatline MK.II, and Katana) share the same three traits: Slasher, Lightspeed, and Kill and Run. There are no differences between them, so the choice of melee weapon is purely cosmetic.
| Slasher | Light- speed | Kill and Run | Parry | |
|---|---|---|---|---|
| Knife | ✓ | ✓ | ✓ | |
| H311-SAW | ✓ | ✓ | ✓ | |
| Ballistic Knife | ✓ | ✓ | ✓ | |
| Flatline MK.II | ✓ | ✓ | ✓ | |
| Katana | ✓ | ✓ | ✓ | ✓ |
| Executioner’s Duet | ✓ | ✓ | ✓ |
Executioner’s Duet and the Katana’s Exotic Cache Parry trait come from community data (credit: u/Fate_Messenger) and are still being confirmed in-game.
Named Exotics
Section titled “Named Exotics”Cryoshear (Katana) - Frost Affinity
Section titled “Cryoshear (Katana) - Frost Affinity”The Cryoshear is the named exotic version of the Katana, carrying the Frost affinity. It was added in Season 4 Reloaded and is the first named exotic in the melee class, described in-game as a melee weapon cold-forged into an unstoppable force. No fixed attachment loadout applies to melee named exotics.
Related pages
Section titled “Related pages”Data sourced from community research and in-game documentation. Information may change with game updates.