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Melee Weapons

Melee weapons in BO7 Endgame occupy a distinct role from ranged weapons. They deal high close-range damage without consuming ammo, and all three standard class bonuses, Slasher, Lightspeed, and Kill and Run, are available on every melee weapon in the class. The Katana adds a fourth trait, Parry, obtainable only from the Exotic Cache. This consistency makes any melee weapon a viable choice for a movement or aggression-focused build.

KnifeKnife
H311-SAWH311-SAW
Ballistic KnifeBallistic Knife
Flatline MK.IIFlatline MK.II
KatanaKatana
Executioner's DuetExecutioner’s Duet

All five melee weapons (Knife, H311-SAW, Ballistic Knife, Flatline MK.II, and Katana) share the same three traits: Slasher, Lightspeed, and Kill and Run. There are no differences between them, so the choice of melee weapon is purely cosmetic.

Rerollable at Fabricator Exotic Cache only
SlasherLight-
speed
Kill and
Run
Parry
Knife
H311-SAW
Ballistic Knife
Flatline MK.II
Katana
Executioner’s Duet

Executioner’s Duet and the Katana’s Exotic Cache Parry trait come from community data (credit: u/Fate_Messenger) and are still being confirmed in-game.

The Cryoshear is the named exotic version of the Katana, carrying the Frost affinity. It was added in Season 4 Reloaded and is the first named exotic in the melee class, described in-game as a melee weapon cold-forged into an unstoppable force. No fixed attachment loadout applies to melee named exotics.


Data sourced from community research and in-game documentation. Information may change with game updates.