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Exotic Skills

Exotic Skills are a special category of Skill Track. They are more powerful than standard skill tracks and include active or proc-based effects. You can only equip one Exotic Skill at a time.

You earn Exotic Skills by completing a World Event. World Events are large-scale, high-difficulty encounters that appear once per match and typically require multiple players to complete. The Exotic Skill you receive is random.

You can upgrade each Exotic Skill twice after earning it. Fully upgrading a skill adds 3 CR to your Combat Rating. Apply upgrades at the Skill Track screen between matches or during a run.

Mega Punch Exotic Skill in-game
Mega Punch I
Frost Cloud Exotic Skill in-game
Frost Cloud I
Shattered Shield Exotic Skill in-game
Shattered Shield I
Mega Punch

Mega Punch

Replaces the weapon gun butt with a deadly punch that knocks back enemies.

Tier 1

Replaces the weapon gun butt with a deadly punch that knocks back enemies.

Tier 2

Hits more enemies with each punch.

Tier 3

Chance to trigger a Photon Round that damages enemies and drops a healing capsule.

Conjuration

Conjuration

Kill enough enemies to summon Toxin Butterflies that harass and damage nearby enemies.

Tier 1

Kill enough enemies to summon Toxin Butterflies that harass and damage nearby enemies.

Tier 2

Further increases damage dealt by Toxin Butterflies.

Tier 3

Greater increase to damage dealt by Toxin Butterflies.

Echo Shell

Echo Shell

Significantly reduces damage taken from behind.

Tier 1

Significantly reduces damage taken from behind.

Tier 2

Further reduction of damage taken from behind.

Tier 3

Greater reduction of damage taken from behind.

Celebration

Celebration

Enemies damaged or affected by Equipment have a chance to trigger Mortar Rounds that target nearby enemies.

Tier 1

Enemies damaged or affected by Equipment have a chance to trigger Mortar Rounds that target nearby enemies.

Tier 2

Further increases the chance to trigger Mortar Rounds.

Tier 3

Greater increase to the chance to trigger Mortar Rounds.

Frost Cloud

Frost Cloud

Enemies damaged or affected by Equipment have a chance to trigger a Frost Cloud that slows enemies.

Tier 1

Enemies damaged or affected by Equipment have a chance to trigger a Frost Cloud that slows enemies.

Tier 2

Also damages enemies caught in the Frost Cloud.

Tier 3

Affected enemies transfer frost to nearby enemies.

Resurrection

Resurrection

On fatal damage, become temporarily invulnerable instead of dying. Once per match.

Tier 1

On fatal damage, become temporarily invulnerable instead of dying. Once per match.

Tier 2

Gain full health after surviving fatal damage.

Tier 3

Instead of surviving fatal damage once, grants a Permanent Self Revive that recharges when not downed.

Shattered Shield

Shattered Shield

Stun and damage nearby enemies when Armor Plates break.

Tier 1

Stun and damage nearby enemies when Armor Plates break.

Tier 2

Final armor break grants temporary invulnerability.

Tier 3

Final armor break triggers a Photon Round that deals damage and drops a healing capsule.

Graviton Reaction

Graviton Reaction

Taking melee hits can spawn a Black Hole that damages and displaces enemies.

Tier 1

Taking melee hits can spawn a Black Hole that damages and displaces enemies.

Tier 2

Also triggered by ranged attacks.

Tier 3

Also triggers on enemies in an area around the affected enemy.

Conductive Shot

Fires a taser that sticks to enemies and deals damage over time.

Tier 1

Fires a taser that sticks to enemies and deals damage over time.

Tier 2

Increases the number of tasers fired per activation.

Tier 3

Extends taser duration and allows tasers to stick to all enemy types.


Data sourced from community research and in-game documentation. Information may change with game updates.